Character database
The Adventures of Elliot Characters: Full Cast Database
Every confirmed face from The Adventures of Elliot: The Millennium Tales, gathered in one place — the core trio at the heart of the story, then the people Elliot and Faie meet in each of the four eras, complete with roles, eras and voice actors.
The core trio
ConfirmedThree characters anchor the whole thousand-year journey.
The cast of The Adventures of Elliot changes from age to age, but three characters carry the entire story. You play as Elliot, the adventurer of the title, alongside his fairy companion Faie; together they set out to lift a curse afflicting Princess Heuria of Huther. Everyone else you meet is someone these three encounter as the Doorway of Time carries them backward across the centuries.
Elliot
The titular adventurer
A compassionate young man raised in the kingdom's orphanage, who cannot turn a blind eye to anyone in need. Unusually for a hero of this lineage he is not silent — he speaks. In combat he can call on up to seven weapon types, equipping two at a time.
Faie
Elliot's fairy companion
A fairy only Elliot can see or hear, and the key to most of the game's puzzles. She learns spells such as Ignite, Vacuum, Copy and Warp at the Shrines of the Mystic. Her memories from before meeting Elliot are hazy, and in local co-op a second player takes control of her.
Princess Heuria
Caster of the spell of Safekeeping
The princess whose magic sustains Huther's protective barrier, the spell of Safekeeping. In the present she is bound to her prayer room for hours on end, praying for the land's safety; she longs to see the outside world. She is afflicted by a curse, and lifting it is the goal of the whole adventure.
Age of Safekeeping — the present-day court
ConfirmedElliot's home era, inside humanity's last bastion.
The journey begins in the present, the Age of Safekeeping, where the Kingdom of Huther stands as humanity's sole bastion against the beast tribes that overrun the continent of Philabieldia. Heuria's barrier keeps the kingdom safe, and three figures at court shape the start of Elliot's quest — the king who rules it, the minister who advises him, and the scholar who points Elliot toward the ruins in the first place.
King Hichard
Benevolent ruler of Huther
A benevolent ruler whose guiding precept is 'Be not a prisoner of power.' He presides over a kingdom that survives only because of its barrier, and over the court that sends Elliot beyond its walls.
Kaifried
The king's minister
The king's shrewd minister and a capable swordsman in his own right. He favors proactively acquiring new magics rather than simply hiding behind the kingdom's defenses.
Euygene
The royal scholar
Huther's royal scholar and a former adventurer himself. It is Euygene who recommends that Elliot explore the newly discovered ruins, setting the whole thousand-year story in motion.
Age of Reconstruction — the survivors of Littlehope
ConfirmedRoughly 250 years back, in the Dark Ages, with no barrier to keep the beasts at bay.
Travel back about two and a half centuries and you reach the Age of Reconstruction, the so-called Dark Ages. There is no spell of Safekeeping here to repel the beastmen, and humanity's remnants live on the brink of extinction amid the ruins of a more prosperous time. The survivors cling together in the village of Littlehope; most have given in to despair, but a few still look toward the future. These are the people who first show Elliot how his actions echo across the ages.
Heurich
Adventurer of Littlehope
An adventurer from Littlehope who befriends Elliot as a kindred spirit and shares intel on ruins and treasure. He travels the continent searching for a cure for his childhood friend Diona's illness, and hopes to pull the world out of its dark age.
Diona
Heurich's childhood friend
Raised alongside Heurich, Diona is kept indoors by a chronic illness. Caring by nature, she frets over his reckless adventuring even as he risks everything to find her a cure.
Calotesia
Littlehope's historian
Littlehope's resident historian and a mutual friend of Heurich and Diona. She takes a particular interest in how closely Elliot resembles Heurich — a detail that hints at the threads connecting one age to the next.
Age of Magic — the researchers of Weyzn
ConfirmedA golden age, when magic drove the beast tribes back and human civilization reached its zenith.
Further back still lies the Age of Magic, a golden age in which magical advances pushed the beast tribes back and humanity flourished. Its heart is Weyzn, a nation of magic lined with magnificent buildings whose citizens' lives depend entirely on the arcane. Two rival research institutions sustain that prosperity: Forthewor, which pursues progress at any cost, and Formanit, dedicated to using magic to enrich people's lives. The cast here is drawn from both sides of that divide.
Fausta
Founder of the Formanit Institute
A former Forthewor researcher who broke away to found the Formanit Institute. Rigorous and widely trusted, she stands for the idea that magic should improve ordinary people's lives rather than chase progress for its own sake.
Marnie
Formanit researcher
A Formanit researcher specializing in magic technology and mechanical engineering, who field-tests the magical organisms known as thaumata. She idolizes Director Fausta.
Hildebrandt
Director of the Forthewor Institute
Director of the Forthewor Institute and a results-first realist, appointed to the post at a young age and esteemed across Weyzn. He embodies the institute's creed of progress by any means necessary.
Ikarus
Head of Weyzn's nobility
The stern head of Weyzn's nobility. Worried by Forthewor's reckless pace of progress, he allies himself with Fausta and seeks her counsel.
Age of Budding — Hitoyori and the Myū tribe
ConfirmedThe furthest era back, at the dawn of civilization — and the game's greatest turning point.
The earliest era, the Age of Budding, is described as the greatest turning point in the history of Philabieldia. At the dawn of civilization, humans fashion their own weapons to hold the beast tribes at bay in a precarious balance, and gather in Hitoyori, the earliest human settlement. The drama here turns on how the villagers respond to a people who are not beasts at all — and who may change everything.
Kai
Young chief of Hitoyori
The young chief of Hitoyori, fixated on the beast threat. He regards the Myū as just another beast tribe and their magic as dangerous, vowing to protect the village at all costs.
Hirk
Student of magic
A Hitoyori woman who has studied magic for years without ever putting it to practical use. She sees magic as the village's future and wants to befriend the Myū in order to learn from them — a stance that sets her against Kai's caution.
Lyudmila
A Myū woman
A Myū woman who lives in a snowfield away from Hitoyori. Through the events of the age she comes to teach magic to humans; resilient and hopeful, she has a strength of will that never gives in.
Looming over all of them is the Myū tribe — a people distinct from the beasts who can speak the human language and wield powerful magic. The game deliberately leaves their meaning open: does their power represent a new hope for humanity, or a new threat? Kai and Hirk embody the two answers, and Lyudmila is the Myū who brings the question to a head.
A note on names and spellings
ConfirmedPre-launch coverage romanizes a few names more than one way — here is what we use, and why.
Because the game is still being localized at the time of writing, English outlets have not always agreed on how to spell a handful of names. Where sources differ, this wiki picks the most common form and notes the alternative so you can cross-reference other coverage with confidence.
| Used here | Also seen as | Where it differs |
|---|---|---|
| Kingdom of Huther | Huthard | Screen Rant spells the kingdom 'Huthard' in one passage; most sources use Huther. |
| King Hichard | Ichard | Gematsu drops the leading H inconsistently within a single article. |
| Myū tribe | Myu | The macron is dropped in some romanizations across outlets. |